COOKIEVIRUS

COOKIEVIRUS

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02 JAN 2021

GMS2 : Action RPG II


Here is the tutorial itch Shaun

「0/31」「0/100%」[Action RPG II]

Features:

Player character that moves in 8 directions and animates in 4 State machine & Entity based system, 3 Unique item scripts: Hookshot, Bow, Bombs. Scalable and versatile systems for:

  • Enemies
  • Combat
  • Entities (liftable, throwable, destroyable, lootable, talkable, useable)
  • Item drops & collectables
  • Unique items
  • Dialogue & responses
  • Shops and item unlocks
  • Quest flags
  • Saving & Loading with multiple slots

This series is aimed at beginner to intermediate level developers familiar with the basics of GMS2 and involves some tricky concepts. Total beginners might prefer to work on a simpler project, and may find more value in my Complete Platformer series.


  1. Resolution & Moving around
  2. Manual Animation
  3. Tile collisions
  4. State Machine
  5. Initialisation & oGame
  6. Camera & Screenshake
  7. Drawing Text
  8. Queuing Text
  9. Entities
  10. Dialogue part 1
  11. Dialogue part 2
  12. Z height and shadows
  13. Melee attack states
  14. Melee attack hit detection
  15. Entity hit response
  16. Entity Collision
  17. Entity Fragments
  18. Entity Fragments #2
  19. Room Transition
  20. Room Transition #2
  21. Lifting things
  22. Throwing things
  23. Better interaction
  24. Enemy slime
  25. Enemy chase behaviour
  26. Enemy attack animation
  27. Enemy taking damage
  28. Enemy being destroyed
  29. Displaying Player Health
  30. Taking damage
  31. Player Death

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