GMS2 : Action RPG II
Here is the tutorial itch Shaun
「0/31」「0/100%」[Action RPG II]
Features:
Player character that moves in 8 directions and animates in 4 State machine & Entity based system, 3 Unique item scripts: Hookshot, Bow, Bombs. Scalable and versatile systems for:
- Enemies
- Combat
- Entities (liftable, throwable, destroyable, lootable, talkable, useable)
- Item drops & collectables
- Unique items
- Dialogue & responses
- Shops and item unlocks
- Quest flags
- Saving & Loading with multiple slots
This series is aimed at beginner to intermediate level developers familiar with the basics of GMS2 and involves some tricky concepts. Total beginners might prefer to work on a simpler project, and may find more value in my Complete Platformer series.
- Resolution & Moving around
- Manual Animation
- Tile collisions
- State Machine
- Initialisation & oGame
- Camera & Screenshake
- Drawing Text
- Queuing Text
- Entities
- Dialogue part 1
- Dialogue part 2
- Z height and shadows
- Melee attack states
- Melee attack hit detection
- Entity hit response
- Entity Collision
- Entity Fragments
- Entity Fragments #2
- Room Transition
- Room Transition #2
- Lifting things
- Throwing things
- Better interaction
- Enemy slime
- Enemy chase behaviour
- Enemy attack animation
- Enemy taking damage
- Enemy being destroyed
- Displaying Player Health
- Taking damage
- Player Death