GMS2 : Action RPG I
Here is the tutorial WWW heartbeast
「2/26」「7.6/100%」[Action RPG II]
- [2021-01-02]
Introduction3.8% - Player Movement
A Moving Character7.6%- Collision Checking
- Collision Masks
- Sprites
- Sprite Index and Image Speed
- Sprite Scaling
- Variables and Arrays
- Variables
- 1D Arrays
- 2D Arrays
- Enums
- Sprite Array Lookup Table
- Improved Movement with Scripts
- Axis Input
- Importing Scripts
- Scripts
- Movement Using Scripts
- Tilesets
- Autotiling
- Tile Layers
- Finite State Machines
- Finite State Machines and Attacking
- Animation Scripts
- Roll State
- Cutting Grass
- Grass and Basic Depth
- Hitboxes
- Enemies
- Enemy Parent
- Porcupine
- Porcupine Attack
- Hitbox Targets and Hurtboxes
- Hurtbox Scripts
- Finishing Up Hurtboxes
- Game and Input Objects
- Game Object
- Input Object
- Effects
- Effect Object
- Grass Effect
- Hit and Death Effect
- Getting Hit
- Player Hit Logic and States
- Flashing When Hit
- Camera Object
- Camera Object
- Smooth Camera
- Jitter Free Camera
- Adding Sounds and Music
- Sounds
- Music
- New Levels
- Room Inheritance
- Positions and Doors
- UI and Collectibles
- Pickup Object and Gems
- Hearts
- UI
- Pausing
- Pausing
- Drawing the Game During Pause
- Keeping Objects Active during Pause
- Inventory
- Creating the Inventory
- Creating Inventory Items
- Drawing the Inventory
- Navigating the Inventory and Equipping Items
- Bomb State
- Minor Adjustments
- Clamping the View
- Adding Stamina
- Stamina UI
- More Enemies
- Bat Enemy
- Hornet Enemy
- Soft Collisions
- Movement Explained
- Movement Scripts Part 1
- Movement Scripts Part 2
- Game State
- Remembering Destroyed Objects
- Title Screen
- Saving and Loading
- Basic Saving and Loading
- Saving the Inventory
- Saving Destroyed Objects and Active Items
- Sword Stand and Bow
- Sword in the Stone
- Basic Bow
- Bow Polish
- Bow Polish Part 2
- Item Management
- Items with an Amount