COOKIEVIRUS

COOKIEVIRUS

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01 JAN 2021

GMS2 : Action RPG I


Here is the tutorial WWW heartbeast

「2/26」「7.6/100%」[Action RPG II]

  1. [2021-01-02] Introduction 3.8%
  2. Player Movement
    • A Moving Character 7.6%
    • Collision Checking
    • Collision Masks
  3. Sprites
    • Sprite Index and Image Speed
    • Sprite Scaling
  4. Variables and Arrays
    • Variables
    • 1D Arrays
    • 2D Arrays
    • Enums
    • Sprite Array Lookup Table
  5. Improved Movement with Scripts
    • Axis Input
    • Importing Scripts
    • Scripts
    • Movement Using Scripts
  6. Tilesets
    • Autotiling
    • Tile Layers
  7. Finite State Machines
    • Finite State Machines and Attacking
    • Animation Scripts
    • Roll State
  8. Cutting Grass
    • Grass and Basic Depth
    • Hitboxes
  9. Enemies
    • Enemy Parent
    • Porcupine
    • Porcupine Attack
  10. Hitbox Targets and Hurtboxes
    • Hurtbox Scripts
    • Finishing Up Hurtboxes
  11. Game and Input Objects
    • Game Object
    • Input Object
  12. Effects
    • Effect Object
    • Grass Effect
    • Hit and Death Effect
  13. Getting Hit
    • Player Hit Logic and States
    • Flashing When Hit
  14. Camera Object
    • Camera Object
    • Smooth Camera
    • Jitter Free Camera
  15. Adding Sounds and Music
    • Sounds
    • Music
  16. New Levels
    • Room Inheritance
    • Positions and Doors
  17. UI and Collectibles
    • Pickup Object and Gems
    • Hearts
    • UI
  18. Pausing
    • Pausing
    • Drawing the Game During Pause
    • Keeping Objects Active during Pause
  19. Inventory
    • Creating the Inventory
    • Creating Inventory Items
    • Drawing the Inventory
    • Navigating the Inventory and Equipping Items
    • Bomb State
  20. Minor Adjustments
    • Clamping the View
    • Adding Stamina
    • Stamina UI
  21. More Enemies
    • Bat Enemy
    • Hornet Enemy
    • Soft Collisions
  22. Movement Explained
    • Movement Scripts Part 1
    • Movement Scripts Part 2
  23. Game State
    • Remembering Destroyed Objects
    • Title Screen
  24. Saving and Loading
    • Basic Saving and Loading
    • Saving the Inventory
    • Saving Destroyed Objects and Active Items
  25. Sword Stand and Bow
    • Sword in the Stone
    • Basic Bow
    • Bow Polish
    • Bow Polish Part 2
  26. Item Management
    • Items with an Amount

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